The board is divided into three regions, each with one to three slots for cards. At the far left is the city of Troy with a single slot, meaning each player can only play one card on their side of the board. In the centre is Delphi with two card slots at either side. Finally, occupying the right half of the board, is Mount Olympus itself, with three card slots on either side and a victory point track.
Before play begins, you randomly remove 20 cards from the 98-card deck and then deal each player six cards each (their hand). The remaining cards form a draw deck next to Troy (on the table); leave space for a discard pile. A purple victory point token is placed at the zero mark on the victory point track. Wound tokens, which are also purple but slimmer, are put in a pile to the right of Olympus. Four coloured tokens (green, red, yellow, and blue) are placed at Troy. That’s all the setup necessary to get started.
Play itself is simple and consists of three phases:
The objective in playing cards is to take control of the board. There are three types of cards: heroes, soldiers, and equipment. Heroes and soldiers are similar, with heroes being usually stronger (they have higher Attack and Defence values). Equipment cards are played to heroes or soldiers and enhance their Attack and/or Defence values. You can only play one equipment card to a hero or soldier card.
To play cards, you need to pay the resource cost. This is specified to the left of the card’s main picture and consists of colours. Each card also has a specific card or, in the case of some of the more powerful heroes, the colour is blank and serves as a joker. To play a card, discard cards from your hand to pay the cost. For example, the heroine Penelope has a cost of two green: to play here, you will need to discard two green cards from your hand (or a green card and a blank one, etc.).
The amount of cards you can play