Enyo also possesses a hook. She can throw the hook at rings on walls to throw herself across the board. But she can also use it to drag an enemy into a lava pit, or to throw another enemy a few tiles behind herself (preferably into a hazard of some sort). The Tortuga is an enemy that cannot attack, but does have a ring on its shell; if Enyo pulls herself towards him she will create a stun effect on impact, which will prevent adjacent enemies from moving for a turn.
The goddess of war can also throw her shield, which can push an enemy into a hazard or stun it. Her stun leap can be used to traverse a small area of the board; upon landing, the impact will stun adjacent enemies. Be careful, though, if you land on a cracked tile, damaged by e.g. a bomb thrown by a Gator, you might sink into a newly-formed lava pit. Leap also needs to recharge, so you cannot stun leap twice in a row.
The old adage of “easy to learn, hard to master” applies to Enyo. I have yet to descend past level 6 in the dungeon. As you would expect, things become progressively harder the deeper you go, with more enemies (and more difficult ones) being introduced as you progress. Fortunately, Enyo starts each new game with three hearts’ worth of health, and if you die the first time, you’ll receive “Chronos’ blessing”, allowing you to retry the level without losing your progress.
The game is billed as a “roguelike”, which is a bit silly: it’s very much a strategy/puzzle hybrid, with randomly generated levels. The graphics are great; I love the art (created by Winnie Song), which seems inspired by black-figure pottery, especially the black silhouettes of the bodies of both Enyo and most of the monsters. The music, on the other hand, is fairly generic and forgettable, with the same track played over and over. The tune that plays during the actual game reminds me of something from the Microsoft-published strategy game Age of Mythology.
Aside from the “normal” mode of play, where you try to essentially solve ten randomly generated puzzles in a row, there’s also an “expert” mode (higher difficulty), a “daily” game (that you can only play once every 24 hours), and “Odyssee” mode.
The latter is perhaps the most interesting to play after normal: in order to descend you have to reach a particular score. This starts at 1 skull, but becomes progressively harder to reach. These levels also feature a ridiculous amount of enemies, making them quite challenging.
In short, Enyo is a highly enjoyable way to waste some time. It looks great, it’s easy to learn, and it offers a lot of variety thanks to the randomly-generated levels and the large variety in enemy types. You won’t learn much about actual Greek mythology, but I enjoyed the fact that a relatively little known goddess has been put in the limelight.
If you own a mobile device that runs iOS or Android, you should check it out. Unlike Rauers’s other games, it’s available for free, with a single in-app purchase available to unlock the game and thereby get rid of the ads.
Enyo has its own website. The game is available on iTunes and Google Play.